About: Stingray Music is a Canadian-based international multi-platform audio service that broadcasts continuous streaming music and other forms of audio on multiple channel feeds. The aim of the Stingray’s SVOD (streaming video on demand) project is to have relevant music content available to the end user at any time and location. This project is implemented with LVL’s […]
About: Exploratory project to investigate and develop the type of transitions and micro-interactions we could leverage with E2. Challenge: Research and develop of motion design elements like transitions and micro-interactions for TV and mobile form factors. Select and use a software to create motion design, produce gifs and videos to present results. Team: LVL’s UX […]
About: ICI Tou.tv is a French Canadian video-on-demand website launched on 2010 by Radio Canada, it offers mostly content in French, provided by several TV channels, such as ICI Radio-Canada Télé, RDI, ARTV and others. Challenge: To create an app for TV Mediaroom environment, following the current design and branding for the website and mobile application https://ici.tou.tv/ Team: LVL’s Design & Development […]
About: At RBS (Royal Bank of Scotland) and in its innovation centre called Open experience or OX, a hackathon is organised every year to encourage new employees, mostly interns, to apply innovation and design thinking at everything they do. It’s a week full of activities and all teams have the opportunity to present their ideas […]
This project was based in the idea that the Digital Society is understood to be something outside us, something external. However, the human body is the oldest database where the information of how life was formed is encoded within us. This research reflects upon the findings of a study that aimed to better understand individual’s […]
This is an exploratory project in collaboration with the National Museum of Scotland . The concept was to transformed data into sound by exploring the materiality and immateriality of some pieces from the museum. The data was transform into sound that represented information rather than noise with no meaning. The exploratory data analysis was focus […]
This project is a randomiser that provides a better and more enjoyable experience to the activity of choosing events by print information about shows happening in The Fringe (Edinburgh’s Festival). The device is design to alleviate the tension of deciding which events to attend since the information provided by the festival is overwhelming and people […]
This project had the aim to understand the reasons that prevent people from cycling by gathering quantitative and qualitative data. Qualitative data was collected through surveys and conversations. Quantitative data was collected by a device that measure when cyclist press the brakes in a particular locations. This device was tested with various participants and the […]
This project started from the curiosity to study synchronicity between people. The focused was on measuring when individuals sync steps while walking and in trying to understand if the relationship among them would affect the sync. A device was design to measure this statement and tested with various participants. Data was gather and analyse to […]
Outdoor water fountain with double function, a spot on the top to drink water and room beneath to fill bottles. Minimalist design in aluminium with two models, one as a pedestal and the other attached to the wall. Bar and benches for four people, design for foodcourts in small malls, simple design in metal and […]